National Repository of Grey Literature 11 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Interaction Device for Augmented Reality
Pavlenko, Peter ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
This master thesis explores interactive augmented reality. The aim is to design, create andtest device, which allows interaction between user and augmented reality. First analyzesaugmented reality, devices for its displaying and necessary calibration methods. Then, onthe basis of acquired knowledge, shows design and construction of few prototypes of devicelike this. Finally it shows experiments to test correctness of the concept.
Augmented Reality for Android Platform
Lžičař, Radek ; Zuzaňák, Jiří (referee) ; Láník, Aleš (advisor)
This thesis deals with Google Android platform, augmented reality and the ARToolKit library. An application demonstrating augmented reality for Google Android was designed and implemented in this thesis.
Flat Design Using Augmented Reality
Tuška, David ; Španěl, Michal (referee) ; Beran, Vítězslav (advisor)
This master's thesis is dealing with the usage of augmented reality for a layout of a flat proposition. The aim of this work is to create a system which detects markers on the walls using ARToolKit library. The position of the used in flat is determined by using the markers. Then the system disposes the user's position for operate with a camera in a 3D modelling program called Google SkretchUp. The system is consisted of a server and a client part. The server one copes with the incoming video in which it detects the markers and evaluates the position of user by the help of the markers. The client part of the system is represented by a plugin module for 3D modelling program Google SkretchUp. A client is asking the server for the positions of the user in the flat model and consequently he set the camera in the program Google SkretchUp according to these positions. The client is also asking for the individual pictures from the video which he shows against the background of Google SketchUp and thanks to this, he creates a view of a real scene extended of virtual objects.
Augmented User Interface
Vladík, Ondřej ; Beran, Vítězslav (referee) ; Najman, Pavel (advisor)
The purpose of this thesis is to design and implement an augmented user interface for widget management which uses a camera-projector system. Implement also includes a library of functions for semi-automatic calibration of this system. An interface to control the widgets using markers was designed. Various markers are arranged on the desktop (desk, wall or table) . The camera captures these markers in a camera image.The position of the markers in space is then determined from the camera image . Widgets are projected on the desktop next to the markers. User can freely move those markers and the widgets will follow the markers.
Augmented Reality for ARTable and See-Through Glasses
Adam, Róbert ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
This Bachelor Thesis was created during study at the Faculty of Information Technology at Brno University of Technology. The thesis is focused on augmented reality using Game Engine Unity and ARTable system. The theoretical part contains history and augmented reality usage. Then it is defined what augmented reality is and how camera tracking works in a real world. In a practical part the thesis is focused on integration of Vuzix glasses in to Unity. The application is able to draw information about objects placed on table differently according to information obtained from ARTable. The thesis describes design and implementation details about the created application. The final part of the thesis includes test results and conclusion.
Augmented Reality for ARTable and See-Through Glasses
Adam, Róbert ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
This Bachelor Thesis was created during study at the Faculty of Information Technology at Brno University of Technology. The thesis is focused on augmented reality using Game Engine Unity and ARTable system. The theoretical part contains history and augmented reality usage. Then it is defined what augmented reality is and how camera tracking works in a real world. In a practical part the thesis is focused on integration of Vuzix glasses in to Unity. The application is able to draw information about objects placed on table differently according to information obtained from ARTable. The thesis describes design and implementation details about the created application. The final part of the thesis includes test results and conclusion.
Interaction Device for Augmented Reality
Pavlenko, Peter ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
This master thesis explores interactive augmented reality. The aim is to design, create andtest device, which allows interaction between user and augmented reality. First analyzesaugmented reality, devices for its displaying and necessary calibration methods. Then, onthe basis of acquired knowledge, shows design and construction of few prototypes of devicelike this. Finally it shows experiments to test correctness of the concept.
Augmented User Interface
Vladík, Ondřej ; Beran, Vítězslav (referee) ; Najman, Pavel (advisor)
The purpose of this thesis is to design and implement an augmented user interface for widget management which uses a camera-projector system. Implement also includes a library of functions for semi-automatic calibration of this system. An interface to control the widgets using markers was designed. Various markers are arranged on the desktop (desk, wall or table) . The camera captures these markers in a camera image.The position of the markers in space is then determined from the camera image . Widgets are projected on the desktop next to the markers. User can freely move those markers and the widgets will follow the markers.
Flat Design Using Augmented Reality
Tuška, David ; Španěl, Michal (referee) ; Beran, Vítězslav (advisor)
This master's thesis is dealing with the usage of augmented reality for a layout of a flat proposition. The aim of this work is to create a system which detects markers on the walls using ARToolKit library. The position of the used in flat is determined by using the markers. Then the system disposes the user's position for operate with a camera in a 3D modelling program called Google SkretchUp. The system is consisted of a server and a client part. The server one copes with the incoming video in which it detects the markers and evaluates the position of user by the help of the markers. The client part of the system is represented by a plugin module for 3D modelling program Google SkretchUp. A client is asking the server for the positions of the user in the flat model and consequently he set the camera in the program Google SkretchUp according to these positions. The client is also asking for the individual pictures from the video which he shows against the background of Google SketchUp and thanks to this, he creates a view of a real scene extended of virtual objects.
Augmented Reality for Android Platform
Lžičař, Radek ; Zuzaňák, Jiří (referee) ; Láník, Aleš (advisor)
This thesis deals with Google Android platform, augmented reality and the ARToolKit library. An application demonstrating augmented reality for Google Android was designed and implemented in this thesis.

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